State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Hack and Slash Apps on Android in Germany - Q2 2024

Discover the performance of the top 5 hack and slash applications on Android in Germany during Q2 2024, highlighting key trends in downloads, revenue, and active users.

Top 5 Hack and Slash Apps on Android in Germany - Q2 2024

In the second quarter of 2024, the hack and slash genre on the Android platform in Germany saw varied performance among its top 5 applications. Here’s a closer look at the key metrics for these leading games.

Solo Leveling:Arise by Netmarble showed significant initial traction following its release in early May. Revenue peaked at around $230K during the week of May 13, before gradually declining to approximately $66K by the end of June. Downloads saw a sharp drop from 66K in the first week to just over 2K by the last week of June. Despite these declines, the game maintained a strong weekly active user base, increasing from 64K to over 83K mid-quarter, before slightly tapering to 81K in the final week.

FAIRY TAIL: Fierce Fight from HONGKONG SKYMOONS INTERACTIVE experienced a gradual decline in both revenue and downloads. Starting with revenues of approximately $4.9K in early April, the game saw a drop to $2.6K by the end of June. Downloads followed a similar trend, decreasing from 2.3K to negligible figures by mid-June. Weekly active users also saw a reduction, dropping from nearly 2.9K to 1.6K over the quarter.

Ninja Ryuko: Shadow Ninja Game, published by Monstermob USA, did not generate any revenue during the quarter. However, the game’s downloads showed a significant increase, especially towards the end of the quarter, rising from around 500 downloads per week in April to over 1.6K in the last week of June. Active users mirrored this trend, growing from 660 in early April to 1.8K by the end of June.

MARVEL Future Fight by Netmarble saw varied revenue patterns, with a notable peak at around $25K during the week of April 29, followed by fluctuations and settling at approximately $5.3K in the final week of June. Downloads remained relatively stable, averaging around 500 per week. The game’s active user base stayed consistent, maintaining around 9K to 12K weekly active users throughout the quarter.

Devil May Cry: Peak of Combat, published by nebulajoy, showed stable performance. Revenue fluctuated slightly, starting at around $3.8K in early April and ending at $1.8K by late June. Downloads were steady, hovering around 500 weekly. Weekly active users remained consistent, averaging around 5K throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024